![]() Fixed missing localization on progress bar when Hold to dismount is enabled.Fixed error with a particular configuration of items when making Low Grade at a Mixing Table.Fixed horses not properly moving with elevators.Fixed smoke grenade effects not working correctly with first person spectating. ![]() Fixed missing crosshairs and camera movement while first person spectating.Fixed missing sounds for smoke grenades and supply signals.Fixed missing deploy sound for combat knife.Fixed first shot while ADSing sometimes playing the non-ADS fire animation.Accuracy bonus removed from the silencer.Using scopes on weapons now increases their recoil.Optimized bulk loading assets from bundles.Servers will no longer show the name of the custom map, only "Custom Map" if they are running one.Can connect '' without a port on the end.`benchmark_demo ` command to run the benchmark on different demos.Streamer mode will hide map name in server browser.Dropped backpacks will despawn after 30 seconds for rocks + torches.Jackhammer will hit hotspot every time without tap firing.Updated generic loot crates with existing interaction sounds.Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc).Updated player inventory idle animation.(CUI) Add support for vertical overflow on Text components.Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default.Kayak now faces away from the player deploying by default.Added camera info overlay command for the debug camera.Added physical camera convars for the debug camera.Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E.Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds).Can now Mute and Report players from the Contacts screen.Increased the default number of sprays per player (25 -> 40).Added a crosshair while free spraying with a Spray Can.Achievement todo list is now disabled if game tips are turned off in the game options.Shotgun slugs have reduced damage falloff.Lowered F1 grenade fuse time to 2.5s (was 3.0s).Added tiled cube prefabs for community map makers.The gist of the game is to survive, which means foraging for food, building shelter, making clothes, and generally not succumbing to the harsh realities of the game's environment. It's not just other players that are cause for concern, either. New players can often feel a bit out of their depth as more advanced people come sweeping in to kill off those who are ill prepared. ![]() It shows that the developer is more than willing to listen to fans and to make suitable changes to keep the game in good stead with the community.Īs well as being influential, and fun, Rust is also well-known for its difficulty. The Rust update for June also saw alterations to the gunplay, and evidently the studio has taken onboard what players have been saying and used the feedback to make additional changes to combat for this patch. There's also been some quality of life changes, as well as improving the process of reporting "problematic content" in the game, which involves the implementation of an Offensive Content report section. The post on Steam says that there have been some optimizations, such as the "Asset Warmup" phase now beginning in the background. Anyone who's played the game can vouch for just how long it takes to load into a game. One of the other things July's patch improves is the loading time. While guns and other weapons in Rust are a key factor of the gameplay, there is more to the world. RELATED: New Rust Update Adds Ziplines, Rail Network ‘Proof of Concept’, And More A couple of the weapons, such as the M249, have been made more "aggressive," while the slugs for the shotgun have been tweaked to make it more suitable for mid-range combat. One such example is reducing the fuse time of the grenade, which is now at 2.5 seconds. Listening to player feedback, Facepunch has altered the gunplay in a number of ways to meet fan expectations. Perhaps the biggest update, according to a post on Steam, is the balancing of combat. The latest patch for Rust recently went gone live, rolling out a number of tweaks and quality of life changes. It may be difficult, but there are evidently fans out there who enjoy the punishing factor of it, and the developer is consistently updating the game. Speaking of the latter, Facepunch Studio's notoriously unforgiving release is considered one of the most influential survival games available, up there with the likes of Minecraft and No Man's Sky. Titles such as DayZ, 7 Days To Die, and Rust pit players not only against each other, but against the environment as well. Over the past few years, there has been an explosion of online survival games. ![]()
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