For the polearm users, the Barbarian and Paladin classes offer reliable sources of Advantage to help them with their accuracy, as Barbarians gain Reckless Attack, and Paladins can take the Oath of Vengeance, whose Vow of Enmity offers the Paladin advantage on attacks against a specific enemy. Fighters and Rangers are more suited towards the hand crossbow build, as these classes can take the Archery fighting style, offering a +2 to hit with ranged weapons to help offset the -5 they will be regularly taking to their attack rolls. While the combination of an added attack as a Bonus Action, and increased damage at the cost of accuracy, will allow D&D characters using these feat combos to make short work of low Armor Class enemies, players should still take care to ensure they can compensate for the loss of accuracy to take on harder to hit foes. Weapon reach applies as well, making the combination of Polearm Master and Great Weapon Master a deadly duo for glaive and halberd users, weapons that are mechanically identical in Dungeons & Dragons. It also benefits from the enhancement of a magic weapon, and includes the Heavy Weapon property if the weapon was already considered Heavy. Player’s Handbook errata, and D&D design Jeremy Crawford’s Sage Advice column, clarifies that unlike D&D dual wielding this Bonus Action attack adds a character’s Strength modifier to damage. Polearm Master’s Bonus Action uses the blunt end of the weapon for 1d4 bludgeoning damage. Polearm Master provides this for the glaive, halberd, quarterstaff and spear, though the glaive and halberd are of special note as these are Heavy weapons, therefore also eligible for the -5 to hit, +10 damage feature of Great Weapon Master. The feats Polearm Master and Crossbow Expert allow characters to take an additional attack as a bonus action using certain weapon types after using the Attack Action with the same weapon. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.Related: D&D Campaign Ideas For Stephen King And Dark Tower Fansĭ&D has two action types, the Action and the Bonus Action, but not every character is innately capable of taking a Bonus Action. If its bearer is lawfully-aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damge rolls and initiative checks. I demands to be better taken care of than its previous owners did. Nettle is greedy and impetunous, and prefers that its wielder share these ideals. It has has hearing and darkvision out to a range of 120f feet. Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10 and a Charisma of 14. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The wood is cracked and splintered and the string is heavily-frayed. This handcrossbow looks to have seen better times. Weapon (hand crossbow), rare (requires attunement by a creature of non-lawful alignment)
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